Needed
These are all the packets we do not have in a recording yet: 2,021 in total, 45 of them top priority. Open a group, press How to capture, and follow the steps in the game.
What the labels mean
- Solved We know its format and the Azoth server already uses it.
- Captured We already have it in a recording. No need to record it again.
- Wanted We don't have it in a recording yet. You can help by capturing it.
- Top priority A Wanted packet the Azoth server needs first.
Top priority45
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Javelin::ClientMessages::ActionListComponentClientFacet_ClientSyncDetailedReaction Wanted Top priority #2818
Tells your game how to show a hit on you in detail, for example being knocked back or staggered.
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Sends a chat message that you typed.
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Javelin::ClientMessages::PlayerHomeComponentClientFacet_OnRespawnRequestFailed Wanted Top priority #491
The server tells your game that your request to respawn did not work.
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The server sends your game the death recap, the summary of what killed you shown after you die.
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Keeps track of the game events that are active (such as seasonal events) and which daily event bonuses you already used.
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Keeps track of which game modes you are queued for or playing, and the matchmaking state for them.
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Keeps the shared world map information in sync: the data behind what the world map shows that is the same for everyone.
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Keeps your group information up to date: which group and raid you are in, your Group Finder listing and applications, and the invites you sent and received.
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Keeps your company information up to date on your screen: which company you are in, your rank and the company details.
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Keeps your quest list in sync: what you tracked, what you completed, what is active and how each task is going.
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Keeps your expedition status in sync: whether you are in one, whether you are queued, your cooldowns and how many you ran lately.
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Keeps track of an invite you sent or received, like who it is for, what it is for and when it runs out.
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Probably a points counter with a maximum that resets after some time. We do not know what it is for.
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Keeps your season progress in sync: your XP in each season and which rewards you already claimed.
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Keeps the counters your season tasks use, like how many creatures you defeated.
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Keeps track of what your abilities are doing in a fight: which abilities you used, which hits you took or landed and which actions are still running.
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Your list of achievements and how far along each one is.
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The state of a built structure such as a crafting station, a camp or a town building: whether it is built or upgrading, what materials were added, who owns the territory and whether it is ruined.
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Your camp information: which camp you currently have, which skin it uses, whether it is being attacked and how long until you can bind to a camp again.
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How charged up your attack or weapon is, as a percentage.
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Your list of muted chat entries (people or channels you or the game have silenced).
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Keeps track of your crafting cooldowns and the gear score bonuses your crafting gives.
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Keeps your fishing state in sync: whether you are fishing, the line tension and what is on the hook.
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Keeps your shared storage in sync: the items in it, how many are over the limit, the total weight and how many slots each town has.
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Marks whether a character is knocked down and cannot act, so other players see them lying there.
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Keeps in sync whether an object in the world can be used, whether someone is using it and its cooldowns.
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Keeps in sync which object your character is using right now and whether it is allowed to use things.
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Keeps your item skins and dye colors in sync, so the game knows how your gear should look.
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Keeps your spell casting state in sync, including whether you are holding a channeled spell.
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Keeps track of what a quest NPC or board is offering, including missions, goals and when they expire.
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Keeps track of who owns a structure: the company, the owner, the crest, the access rules and the faction.
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Probably tells your game that something in the way is stopping you from finishing placing an object, like furniture or a camp.
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Keeps your list of home points (places you can respawn at) and which one is active in sync.
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Keeps your housing status in sync: whether you bought a house, which ones you own, and whether you are standing on a housing plot.
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Probably keeps track of whether your name tag shows or hides your level to other players.
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Probably keeps count of how long your character has been played in the current session.
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Probably keeps track of progression points you have earned in different pools and how many you have spent.
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Keeps track of arrows, spells and other thrown or shot things in flight: where they start, how fast they fly and what they hit.
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Keeps your reward track in sync: your rank and the rewards you can pick from.
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Probably keeps track of the scripted parts of the world, like objects and creatures that appear during an event.
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Keeps track of spells and projectiles in the world, such as where they start, where they fly and who cast them.
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Keeps track of a temporary team or side a player belongs to, such as during a war or an event.
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Keeps track of how many buy and sell orders you have in the trading post, overall and by category.
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Keeps track of your appearances (transmog skins): which ones you own, which ones you have captured from items and which are ready to use.
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Keeps track of the war schedule, changes to it and the influence races, the contests for control of territories.