All Packets #349
REPClient::PingMsg
SolvedCaptured ✓
We know its format and the Azoth server already uses it.
What it doesWe know what this does
A once-per-second ping. The game and the server pass it back and forth to check that the connection is alive.
Activity: Other
How to capture
We already have this packet in a recording. You only need to record it again if you want to help check it.
- Nothing special to do: this is in every capture. Just keep playing normally for a few minutes.
Recording tips
- Record one activity per recording.
- Keep each recording under 5 minutes.
- Write down the time of each step.
- Send the ledger.bin file only through /capture on Discord.